Lumines Electronic Symphony +

Lumines Electronic Symphony
Brand Ubisoft
Lumines Electronic Symphony is a game developed by Q Entertainment and published by Ubisoft for the PlayStation Vita. It was released on February 14, 2012 in North America, February 22, 2012 in Europe and April 19, 2012 in Japan. According to an article posted on the PlayStation Blog by producer (and former Electronic Gaming Monthly editor-in-chief) James Mielke, "Our goal was simple. We wanted to tell a story through sound. With this in mind, our song selection was done to replicate a groovy lounge instead of trying to develop a non-stop 140BPM megamix. The soundtrack is designed to rise and fall like waves, giving the player both rhythm and respite, which would feel like a musical journey."